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Bioshock 2 | 
| From: 2K Games Category: Video Games
List Price: $39.99 Buy Used: $19.61 as of 7/31/2010 03:49 PDT details You Save: $20.38 (51%)
New (58) Used (40) from $19.61
Seller: mistermoney-hq Rating: 86 reviews Sales Rank: 330
Platform: PlayStation 3 Genre: shooter_action_games ESRB: Mature Media: Video Game Edition: Standard Autographed: No Memorabilia: No Discs: 1 Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: PlayStation 3 Shipping Weight (lbs): 0.3 Dimensions (in): 6.8 x 5.4 x 0.6 Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!
MPN: 37552 Model: 37552 UPC: 710425375521 EAN: 5026555402323 ASIN: B001NIP3EG
Publication Date: January 31, 2010 Availability: Usually ships in 1-2 business days
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| Features:
| • | Online and offline multiplayer modes including: Free-For-All, and Team Death Match and more. | | • | Return to the underwater city of Rapture where now the 'The Big Sister' is the toughest creature around. | | • | Play as the original the Big Daddy as you harness raw strength to battle Rapture?s most feared denizens as you battle powerful new enemies. | | • | New game mechanics including the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more. | | • | New game environments including Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant. |
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Product Description BioShock 2 PS3
Amazon.com Product Description
Follow-up to BioShock, 2K Games' critically acclaimed and commercially successful 2007 release, BioShock 2 is a first-person shooter set in the fictional underwater city of Rapture. As in the original game, BioShock 2 features a blend of fast-paced action, exploration and puzzle-solving as players follow varying paths through the overarching storyline based on the decisions that they are forced to make at various points in the game. In addition to a further fleshing out of the franchise's popular storyline, players can look forward to new characters, game mechanics, weapons, locations and a series first, multiplayer game options.  The new power in Rapture. View larger. |  Duel wield plasmids & weapons. View larger. |  New choices as Mr. B. View larger. |  Franchise first multiplayer options. View larger. | The Story Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster somehow familiar, yet still quite different from anything ever seen has been snatching little girls and bringing them back to the undersea city. It is a Big Sister, new denizens of Rapture who were once one of the forgotten little girls known as Little Sisters, known to inhabit the city's dank halls. No longer a pawn used to harvest ADAM, the dangerously powerful gene-altering lifeblood of Rapture, from the bodies of others and in turn run the risk of being harvested herself, the Big Sister is now the fastest and most powerful thing in Rapture. You, on the other hand are the very first Big Daddy, in fact the prototype, that for some reason has reactivated. You are similar to the Big Daddies familiar from the original BioShock, but also very different in that you possess free will and no memory of the events of the past ten years. The question is, as you travel through the decrepit and beautiful fallen city beneath the waves, hunting for answers and the solution to your own survival, are you really the hunter, or the hunted? Gameplay and Multiplayer In BioShock 2 players will take on the role of the original Big Daddy, not that of game one protagonist, Jack. As a Big Daddy you will have access to all the strengths and weapons of a standard Big Daddy, including the drill and rivet gun. More importantly you also possess free will and the ability to use plasmids and gene tonics genetic modifications allowed for through ADAM, a stem cell harvested from conquered enemies, or sea slugs outside the Rapture air lock, and powered by the in-game injectable serum known as EVE, which can be found, captured or purchased. Plasmids and gene tonics provide a wide range of aggressive and passive abilities which can be upgraded and arranged for quick use. The ability to use plasmids and tonics gives you a decided edge over other Big Daddies and most other denizens of Rapture, excluding the powerful Big Sisters. In addition, due to their role as a Big Daddy, players will experience a new relation to the Little Sisters. Upon defeating standard Big Daddys you are given the familiar choice as to whether to harvest or adopt them. Harvesting gains you ADAM immediately, but could alter your path through the game, while adopting makes you responsible for Little Sisters, who then accompany you through Rapture, but also provide aid and warning in times of danger. Additional gameplay features include: new plasmids, weapons and the ability to combine these two. The game also features the anticipated multiplayer modes. Several of these are team-based, allowing up to 10 players. Within these players are provided with a rich prequel experience that expands the origins of the BioShock fiction, and allows you to play as one of several characters pulled from Rapture's history before the events of the first game. Key Features - The Big Sister - No longer just something to be harvested or not, the Big Sister is the most powerful resident in Rapture.
- You Are the Big Daddy - Take control with the original prototype Big Daddy, and experience the power and raw strength of Rapture’s most feared denizens as you battle powerful new enemies.
- New Plasmids - New plasmids such as "Aero Dash" allowing for bursts of speed over short distances, and "Geyser Trap" a stream of water used as a jump pad and electrical conductor, join the ample list of Plasmids from the original game.
- New Game Mechanics - BioShock 2 contains many new gameplay mechanics. Just a few of these are: the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
- New Locations - Just a few of the locations and environments debuting in BioShock 2 are Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.
- Evolution of the Genetically Enhanced Shooter - Innovative advances bring new depth and dimension to each encounter, allowing players to create exciting combinations to fit their style of gameplay.
- Return to Rapture - Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created.
- Genetically Enhanced Multiplayer - Earn experience points during gameplay to earn access to new weapons, plasmids and tonics that can be used to create hundreds of different combinations.
- Experience Rapture’s Civil War - Players will step into the shoes of Rapture's citizens and take direct part in the civil war that tore Rapture apart.
- See Rapture Before the Fall - Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.
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Showing reviews 1-5 of 86
Little Mermaid 2?....NOT!!! February 11, 2010 Sky (New York) 21 out of 23 found this review helpful
I loved Bioshock; I became immediately immersed in it and spent well over 20 hours completing it during my first playthrough because there was so much to explore in the game. Bioshock 2 is no different. What a cool game Bioshock 2 is so far. Let me say up front that I haven't finished it, and I don't want to be finished. I have played for over 6 hours and I don't get the impression that I'm remotely close to finishing.
After 6 hours, I'm sure that I could have gotten a lot farther in the game than I am a lot faster, but you can prolong the game by exploring areas that may not be the most direct route to your goal. And I spend a lot of time exploring. These little explorations are usually fruitful, because hidden throughout the expansive game are all kinds of weapons, perks and information about where you've once again suddenly found yourself captive: In the underwater city of Rapture. (Edit 3/1/10: Finished the game and the game is as good as the rest of this review suggests. Spent, I'd say, well over 15 hours playing. Extensive searching kept my ammo and "Eve" full at all times.)
The game begins with a flashback cutscene with you as a Big Daddy protecting a Little Sister apparently just before the events of the first game. The cutscene ends badly for you, but you are suddenly "reactivated" about 10 years later within Andrew Ryan's utopian city of Rapture now under the control of a woman named Sofia Lamb, and Lamb is not happy to see you. Did I say utopian city? Well, that may have been the original idea, but the Rapture you ultimately find yourself in is the antithesis of a utopia and in even worse shape than in the first Bioshock. I believe the term is dystopia. Anyway, a familiar name contacts you and helps guide you, a Big Daddy, to your goals.
The good news is that in Bioshock 2, unlike Bioshock 1, your peripheral vision isn't limited like it was by the Big Daddy helmet. Remember that part in Bioshock 1 where you became the Big Daddy and you had to escort the Little Sister? That was one of the tougher parts on the game, no? Well, it looks like we're in for a lot of that in Bioshock 2.
You are given goals and roadblocks o'plenty to prevent you from easily reaching your goals. The few people (called Splicers) left in Rapture that you run into have all gone (are still) stark raving mad, and they'll ruin your day or the Little Sister's day that you're trying to protect if you let them get too close. And don't trip a security alarm; it'll summon armed drones and more Splicers. At the beginning of the first level you get a quick glimpse of something that looks a lot worse than a Splicer, and it becomes clear that the gene altering that was going on in the first one has been taken to the next level in this one.
At least it's easier to hack everything from security cameras to drones to vending machines to safes in Bioshock 2. Not only can you hack from a distance by firing a "hack dart" at a machine like a gun turret, the hacking itself is a new timed system that is based on stopping a needle that moves back in forth over a color coded grid versus the first game's complete the puzzle before time runs out system.
You get all kinds of weapons and occasional opportunities to upgrade your weapons. You're well equipped. And this time not only do you get the Big Daddy's Rivet Gun, but also his oversize drill. The drill is quite effective so far on Splicers and saves on precious ammo; there's a new melee attack added to your defense system and a melee with the drill equipped is almost as effective as the drill itself. You get the a camera again too to take pictures that allow you to conduct research on your foes to increase the damage you can inflict on them and lessen the damage that they inflict on you (don't worry...all you have to do is take the dang picture; the research is done automatically).
In addition to the corpses strewn throughout the game that can be searched for goodies, so is ammo, money and other knick-knacks that will help you progress. Just be sure to search everything if you want to maximize your strength. And speaking of maximizing your strength, one of the first things you get are, just like the first game, Plasmids...or put another way...special abilities. Telekinesis. Pyrokinesis. And a bunch of other Plasmid "kinesises" are unlocked pending your ability to find or buy them. Try picking something heavy up with your telekinesis and throwing it at your enemy...better yet, plant a few Trap Rivets on that thing before you toss it! You're also granted "tonics" to customize your character with. Stuff like armor, various strengths, first aid boosts, and secondary damage on your enemies from your weapons or from just plain old being attacked. Really cool stuff.
Unlike most games, but just like Bioshock 1, the game lets you save at any time, and when you restart play it starts you at the exact place you last saved...not at the last checkpoint. Nice. Very nice. So right before you get to what you think might be a tough part...save! Cuz if you play "poorly", you can just quit and try again.
Like any game with redundant enemies (think RE4's ganados or Uncharted's pirates), the Splicers become quite annoying, but I suppose that's the idea. And yup, you even need to battle with other Big Daddies again. And as tough as they are, wait until you have to battle your newest foe, the Big Sister. My first battle with one of these didn't go so well. Thank goodness for the save anywhere feature! You have GOT to remember to hit that first aid button before your health runs out. You reload automatically, and your Plasmids will recharge automatically (if you've got some Eve), but you don't heal automatically.
Your goals change all the time. Just when you think you've attained a critical goal...it backfires or you're immediately given another that requires backtracking...and then backtracking again. But rest assured it never gets boring. The eerie atmospheres and creepy environments that Bioshock's creators have put together are more than effective. Some areas are really creepy, and there's nothing worse than not being able to find your way out of those which isn't always easy. But that's the fun! Oh yeah, and now that you're in the Big Daddy suit, you're even required to make it through some underwater (or should I say in the water) adventures.
If you like shooters or survival / horror games...Bioshock 2 is for you. The first game is really cheap here at Amazon, and I'd highly recommend that you play it first for chronology's sake. But chronology is completely unnecessary for Bioshock 2. Come to think of it....play Bioshock 2 first then play Bioshock 1 as a prequel!
Because one thing that Bioshock 2 has that Bioshock 1 doesn't is Multiplayer mode. This is really fun. Ya know how Modern Warfare 2 was really a multiplayer game with a bonus single player campaign? Well, Bioshock 2 is a single player game with a bonus multiplayer mode. Think Modern Warfare 2 combined with World at War Zombie mode combined with, well, Bioshock. I tried Multiplayer last night and in my first sitting got almost all of the Trophies (for anyone that cares about that). I really bought Bioshock 2 for the single player mode. But the addition of Multiplayer only adds to the hours of good times to be had with this game. Multiplayer is an interesting story driven mode where the player takes on the role of a citizen of Rapture before the events of the first Bioshock.
So is there anything bad about Bioshock 2 so far. Well, if I had to come up with something it'd be that the graphics seem to have received no upgrade whatsoever. After games like Uncharted, you'd think that 2K would have made some improvements in this department, but I'm not seeing it. The Splicers look as cartoonish as it gets. And my only other complaint would be the familiarity that Bioshock 2 has with the original. But that's the idea, right? You are "reborn" into Rapture.
I've heard some talk about how Bioshock 2 is a carbon copy of the first game. And that talk is just ridiculous. Again, take my review for what it's worth since I'm only just getting into it. But after 6 hours I'd say that there's no question here...add this to your cart. This is a 5-star game...whether you've played the first already or not.
(P.S.--I know that video game to big screen conversions mostly seem to fail, but have you heard that there's a movie adaptation of Bioshock with the 28 Weeks Later Director at the helm?)
Take me home Mr. B February 11, 2010 Powie (Aurora, CO United States) 6 out of 6 found this review helpful
I loved BioShock 1 so much I actually bought it for both my 360 & PS3, this time around I only will review the PS3 version.
Yes the game installs to the hard drive. Now I personally like games that install to the HDD as they run faster during game play. It's a bit longer than 10 minutes for the initial setup, I didn't time it with a stop watch, but the DualShock had turned off, which it does after 10 minutes.
I waited on ordering this until I saw at least 3 reviews on reputable gaming sites. They had some big shoes to fill after BioShock 1, and so far I think they've done an awesome job. I really enjoy exploring the maps making sure I've covered every inch. Most of the enemies are the same so far, with two new additional Boss type monsters that I've encountered so far.
The graphics and sound effects are great, only a few glitches here and there, but nothing worth even really mentioning. No crashes so far, and I've played at least 12 hours, collecting as many trophies as I can.
I'm very much enjoying this, maybe not as much as the first, only because BioShock was so unique at the time. If you liked BioShock 1 you should love 2. There are many new weapon enhancements, and the great plasmid system is still intact.
I've not yet tried the multiplayer, or really have any desire to, and sometimes wish developers would just forget about it and make a longer single player experience.
This will be one of the few "shooters" that gets 3 or more playthroughs. 95% of shooters I play once and move on, so for me it's that good.
Bioshock vs. Bioshock 2 February 22, 2010 Andrew H. Smith 4 out of 4 found this review helpful
Note: This review does contain some spoilers. However, they largely pertain to the first game and the spoilers for Bio 2 are stuff you'd find out at the very beginning. Also, I'm writing this under the assumption that people are familiar with the basics of Bioshock and Rapture even if they didn't play the 1st one. Finally, I have not played multiplayer, so I can't vouch for it. With that, on to the review...
Story: Bioshock had one of the best stories in modern gaming, as it took Ayn Rand and ran with it, putting extreme Objectivism in a horror setting Rob Zombie would enjoy and sprinkling on some "Manchurian Candidate" for good measure. It also produced extremely interesting characters. Andrew Ryan is one of the better villains in modern gaming because he has hubris. He truly believes mankind will evolve and thrive with religious morality and all but the bare minimum of government authority absent; he just doesn't understand there is something inherently selfish and evil about humans and that without at least some regulation humanity will descend into chaos, with horrific consequences. Dr. Tenenbaum, the creator of the Little Sisters, is another interesting character, so guilt-ridden by what she's done that by the time the main character, Jack, has stumbled into Rapture she's hard at work trying to restore the Little Sisters to their human form and get them out of Rapture. And then there's Atlas/Fontaine. 'Nuf said. However, I just wasn't really invested in Jack. It wasn't that his character was uninteresting (the Fight Club-esque revelation sees to that); it's just that you're not overly concerned about what happens to him or to the Little Sisters. Also, the ending was abrupt, anti-climatic, and out of place in lieu of everything that had happened. Still, though, Bioshock contained one hell of a story about survival and horrible self-realization.
Bioshock 2's story is set 8 years following the events in the first game. This time, you play an older-model Big Daddy codenamed Delta. As the flashbacks show, 10 years earlier you were following your adopted Little Sister around (having developed an unusually strong bond with her) when suddenly Dr. Sophia Lamb (the new antagonist) uses a Hypnotize Plasmid to force you to blow your brains out. However, now you've been revived via a Vita-Chamber, and you're now desperately searching the ruins of Rapture for your lost Little Sister, Eleanor. The guiding philosophy of Dr. Lamb is the polar opposite of Ryan's. She's a collectivist, believing in "the greatest good for the greatest number", even if it means murdering people and kidnapping little girls from the surface and taking them down to Rapture to be transformed into Little Sisters. The problem is, Dr. Lamb is just not a great villain; she's just Nurse Rached (of "Cuckoo's Nest") in video game form: cold, manipulative, and meglomaniacal. Dr. Tenenbaum makes a brief appearance at the beginning of the game (she apparently fled Rapture and is now back to save the new Little Sisters and get them out of Rapture), but she's otherwise absent. This absence doesn't detract from the story, but she was so interesting in the 1st game it would have been nice to know what she'd been up to and to know a little more about her dark past. Sinclair (your guide and essentially Bio 2's answer to Atlas) isn't nearly as good or as interesting as Fontaine, even with his Southern draw and the horrible thing that happens to him at the end. Delta, however, is a far better main character than Jack, primarily because you are emotionally invested in him. There is an invisible, melancholy sadness about him as he searches for Eleanor (which isn't to say he's not a bad-ass). Furthermore, there is much more of an emotional component to tracking down and harvesting/saving Little Sisters. Instead of constantly hearing "Look, Mr. Bubbles, it's an angel" you hear things like "You'll always be there for me, Daddy?". In this game, the Little Sisters really do see their Big Daddies as fathers, making harvesting them even more reprehensible (in the end, I couldn't do it, even though this is a video game; you really do get that emotional vibe off of them). Overall, I'd say this one is a draw between the 2 games.
Gameplay: There are several changes to note for Bioshock 2, all of which I believe enhance the game over the 1st one. Because you are a Big Daddy, you can wield a Plasmid and a weapon at the same time. Not only do you not have to waste time switching back and forth in the middle of a battle but now it's easier to use environmental kills on your enemies, making for some pretty cool attacks and set-ups. Because you are a Big Daddy, instead of a wrench you have the drill, which as with weapons can be upgraded at the Power to the People stations. The drill can be upgraded to repel enemy fire, and eventually you will get an upgrade that will allow you to charge your opponent, which is pretty handy (no pun intended).
As for situations and enemies, your basic Splicers return with a few additions. The Bruiser Splicer is an overgrown beast that requires a significant amount of firepower to defeat (recommend explosives and anti-personnel rounds and the Winter Blast Plasmid). The new-model Big Daddies aren't any more armored than they were in the previous game, but they now move a lot faster and some have explosives launchers (if you have the Telekinesis Plasmid, they're still not hard to defeat). However, the biggest edition to the enemies list are the Big Sisters. These armored monsters move fast, use Plasmids of their own, and possess Spider Splicer abilities, meaning you'll need patience, traps, and plenty of ammo and Eve to defeat. Overall, in fact, the Splicers are significantly more difficult than in the 1st game. In the first game, I could get all the upgrades to my shotgun and easily take out a Houdini Splicer (at least in Easy and Medium modes). In this game, you'll still need a lot of skill and planning to defeat them. Furthermore, you're limited to 6 each of Health Kits and Eve Syringes (and that's if you buy upgrades; otherwise it's 5 and 5), so by the final battle you're really going to be using everything you've got, even on Easy.
If you decide to "adopt" a Little Sister, you have the option of letting them walk around collecting Adam from dead bodies. The benefit of this is you get just as much Adam as you would harvesting these poor kids. The bad news is that while they're harvesting, you have to defend them from wave after difficult wave of Splicers, requiring careful planning and full health and ammo. It's an interesting scenario (although not mandatory; you can just drop the kid off at a vent and be done with it) and will really test your skills. In this respect, definitely an upgrade over the 1st game.
Graphics and so forth: Not much has changed. Bioshock 2 uses the same graphics engine as before, so don't expect any changes there, and Rapture looks almost exactly the same. In fact, some areas - such as Sander Cohen's digs - are carryovers from the 1st game (with some alterations to reflect Rapture's destroyed state). This is somewhat disappointing, because it means the wonder of Rapture is now gone, but if it ain't broke, don't fix it. The music is also essentially a carryover from the first game.
Conclusion: Bioshock 2 takes the 1st game and makes several significant improvements that enhance the experience. While graphics and sounds stand pat, and even though most of the characters aren't as interesting as the ones previous, Bioshock 2 is a must-have for any FPS fan.
Bioshock 2 improves on the original February 14, 2010 Robert Manzi Rd (NJ, USA) 2 out of 2 found this review helpful
I just beat bioshock 2 not too long ago. Overall I would say it was a great game. To put it simply, its like the first, only its more action oriented. Seeing as how you play a big daddy, you get heavy weapons and stronger plasmids. The story feels a bit more personal this time around. Each big daddy is assigned a little sister for life. Yours is taken away from you by her real mother (who is a real nut), and you have to get her back to safety. Thats the story in a nutshell.
One complaint I have about the game, is that sometimes, the buttons would not respond either right away, or not at all. I could still movie, but when I pressed X in a menu, I would have to press it a few more times to get something to work. Also, there was a moment where I could not shoot my plasmids. Just my plasmids, not my guns. Pressing the start button and going back to the game fixed this. Then again, this only happened ONCE the whole time I played. Although, when you're buying items from vending machines, it takes a while for the game to respond to your button presses when you buy something.
It's minor, the first one didn't have this problem. I'm sure they will release a patch soon to fix it, so its nothing to even worry about.
Multiplayer is great. Its the standard stuff, with a bioshock theme. You get the plasmids, a big daddy suit as one of the power ups, and it actually has a story. It takes place before the first game, during the riots and everybody tearing down rapture on new years 1959 (you may remember the one room you went into in the first bioshock, and some audio dairies describing the event).
The graphics are amazing too, although some parts do look a bit funny. I was looking at a dead body from one angle, and the edges and textures on it were jagged an flat. I moved to the other side of the body and it was back to normal. I have not seen the 360 or PC version so I don't know if its just the ps3 that has this issue. Once again, its minor, and I can see a patch coming out to fix it.
All the issues I've listed are just me nip picking. Its an amazing game, and if you're a fan of FPS's, great stories, and in depth worlds, by all means, pick this up.
I'll keep it short and simple. April 3, 2010 J. Storm (The Abyss) 2 out of 2 found this review helpful
Bioshock 2 is a great game, plain and simple. Get your bathroom break done beforehand and have your munchies by your side, because you will not want to put the controller down for hours once you start playing. This coming from someone who does not usually enjoy first-person shooters, and I hadn't even played the original Bioshock before playing this one. I found Bioshock 2 to be absolutely enthralling: part Rob Zombie's "House of 1,000 Corpses" and part "The Secret Garden." A unique gaming adventure that (I've since found out) picks up very nicely where the first one left off. If you've never experienced Bioshock, I would suggest first playing the original and then sinking your teeth into Bioshock 2. That said, this game surely does not disappoint, and I would rank it right up there in the "top 5 game of the year" contenders.
Showing reviews 1-5 of 86
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