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Bayonetta

Bayonetta

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From: Sega Of America, Inc.
Category: Video Games

List Price: $39.99
Buy New: $21.00
as of 9/9/2010 03:36 PDT details
You Save: $18.99 (47%)



New (34) Used (31) from $16.38

Seller: outlet4u
Rating: 4.0 out of 5 stars 84 reviews
Sales Rank: 589

Format: CD
Platform: PlayStation 3
Genre: adventure_games
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Discs: 1
Number Of Items: 1
Batteries Included: No
Age: 17 - 20 years
Operating System: PlayStation 3
Shipping Weight (lbs): 0.3
Dimensions (in): 6.8 x 5.2 x 0.6

MPN: 010086690248
Model: 69024
UPC: 010086690248
EAN: 4974365835446
ASIN: B001YHX4B0

Publication Date: December 31, 2009
Availability: Usually ships in 1-2 business days

Features:
  • String together deadly combos and special attacks to bring down angelic enemies, including small minions and gigantic behemoths
  • Rely on Scarborough Fair, a collection of four enchanted guns, plus shotguns, bazookas and fiery claws
  • Retrieve a variety of other weapons from fallen enemies
  • Fill up the Magic gauge and unleash your powers to banish enemies to hell
  • Use linked combo attacks and Bayonetta's hair to call demonic forces to your aid in battle

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Editorial Reviews:

Amazon.com Product Description
Blurring the borders of good and evil, this cinematic and stylized adventure stars Bayonetta, a heroine bent on sending supernatural forces to the depths of hell. Armed with her four enchanted guns known as Scarborough Fair, she battles both monstrous behemoths and angelic enemies. By combining special magic attacks, summoning primal forces and unleashing devastating weaponry, she impressively punishes anyone who gets in her way. From its fluid and intuitive combat system to its gripping story line, Bayonetta is one action thriller that won't disappoint.

Unleash your powers
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Utilize Deadly Combos
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Variety of Weapons
Variety of Weapons
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Bayonetta

Synopsis
In addition to the weaponry on her hands and feet, Bayonetta also has gruesome devices in her arsenal, such as the Iron Maiden and Guillotine. Charge her Magic gauge to send enemies packing. Even her hair is designed for devastation, serving as a magical conduit to summon demonic beasts for aid in battle. And, with the ability to transform into panthers, bats and other forms, she's prepared to handle any situation. When it comes to banishing sinister supernatural forces, Bayonetta's the best man for the job.

Key Game Features:

  • String together deadly combos and special attacks to bring down angelic enemies, including small minions and gigantic behemoths
  • Rely on Scarborough Fair, a collection of four enchanted guns, plus shotguns, bazookas and fiery claws
  • Retrieve a variety of other weapons from fallen enemies
  • Fill up the Magic gauge and unleash your powers to banish enemies to hell
  • Use linked combo attacks and Bayonetta's hair to call demonic forces to your aid in battle
  • Transform into a panther, bat or other life form depending on the circumstances
  • Employ the Iron Maiden, Guillotine and other gruesome devices to finish off monstrous foes
  • For 1 player


Product Description
Bayonetta is a stylish and cinematic action game, directed by Devil May Cry creator Hideki Kamiya. A member of an ancient witch clan and possessing powers beyond the comprehension of mere mortals, Bayonetta faces-off against countless angelic enemies, many reaching epic proportions, in a game of 100% pure, unadulterated all-out action. Outlandish finishing moves are performed with balletic grace as Bayonetta flows from one fight to another. With magnificent over-the-top action taking place in stages that are a veritable theme park of exciting attractions, Bayonetta pushes the limits of the action genre, bringing to life its fast-paced, dynamic climax combat.


Customer Reviews:
Showing reviews 1-5 of 84
1 2 3 4 5 6 ...17Next »



5 out of 5 stars One of the best action games I've ever played   January 10, 2010
John C. Brandstetter
19 out of 19 found this review helpful

I've been playing games for 20 years, and I honestly can't think of one quite as insane as Bayonetta. The character and level designs are gorgeous. The bosses are ridiculously huge, and there's lots of them. The combos and special moves are wicked and fun to pull off. And I actually liked that the soundtrack wasn't the typical heavy metal. The story is a little hard to follow, but you can seriously skip the cut scenes and still have an amazing experience.

Now, I heard some negative things about this game before I bought it. The biggest one is that the Xbox version is far superior, allegedly. While I can't compare the two, I can honestly say I was surprised at how much I enjoyed the game. Yes, it has frequent load times. But, you know what? There's so much happening on the screen sometimes, I didn't mind the break. The graphics seemed a little low-res, but the inventive style more than made up for it. I will say, though, that if there is a sequel, I hope the PS3 port gets the development attention it deserves.

A couple other things to consider: You can beat the game on easy in 8 or 9 hours (the difficulty is set so easy means normal and normal means you'll throw your controller a lot). If you want tons of play time for your money, you may want to rent this instead. Also, I'm aware some people are saying that the game is offensive. While the female characters are hypersexual, I didn't see a huge difference between this and something like Tomb Raider.

Overall, I highly recommend this game. It's one of the most memorable I've played in a long time. The good stuff far outweighs the bad. There's a tsunami of amazing games gushing out this year, but don't overlook this one.




5 out of 5 stars Just download the patch and shut up   March 27, 2010
A. Daniel (USA)
6 out of 6 found this review helpful

Alright, I'm sorry the title was a little rude, but it's true. For all those who complain of lag and lousy graphics, just download a patch that's available as soon as you select the game after establishing a PlayStation Network connection. It makes the game go faster, the graphics shine brighter, and the game that much more fun.

BUT... having played it for 3 weeks WITHOUT the patch, I could say it's a solid game regardless. You play as a witch with an insane hairstyle who summons torture devices and demons to kill angelic enemies. Welcome to backwards land people!

I'm really hoping for a sequel, as all of the characters brought something to the fold.

Imagine a game directed by Quentin Tarantino. CONGRATULATIONS! You purchased Bayonetta!



5 out of 5 stars One Of The Best Action/Adventure Games EVER   May 6, 2010
Greg Sword (Atlanta, GA)
3 out of 3 found this review helpful

So that you know a little about where this reviewer is coming from, let me say that action/adventure games are my sweet-spot when it comes to gaming, with the God Of War trilogy being my favorites. At least, until possibly now, with the introduction of BAYONETTA. There is quite a lot to say about BAYONETTA because it's a very highly detailed, intricate, and variably complex game (more on that statement in a moment), so I'll get right to it....

THE GOOD :
As I just mentioned, there is a LOT to Bayonetta. Proof of this is the 400-page plus Collector's Edition Strategy Guide that can be purchased for this game, and if you intend to go deep on it, it's a very worthwhile investment to make. However, if your intent is not to `go deep' on this game, it's built for that too. That's one of the great things about BAYONETTA - it lets you determine how much you want to get out of it and you can play to those levels of interest or not. I guess the first tangible thing that should be noted about BAYONETTA is the unbelievably intricate, complex, smooth and tight combat system the game employs. With any variety of melee or ranged weapons you can strap to both your hands and feet, the ability to slow time down with well-executed dodges, the absolutely STAGGERING number of combination attacks that can be performed and the items you can employ to assist you in your battles, the game truly has an imposing and almost endless number of combinations that can be employed to defeat your various enemies. And it's absolutely fantastic. After you've played through the game once (it takes about that long to REALLY get the feel of everything available to you and how to use it), then you start to get an idea of what this game can be. The designers made this game so that once you have mastered the controls, fighting styles, weapons, items, etc., that the act of doing battle becomes like an artistic ballet of death for your opponents. It's truly something to behold! Beyond the centerpiece of this game, which would be the combat system, BAYONETTA, has some other impressive strengths. Not the least of which is the graphics and design. The levels, scenery and especially the design of the enemies is absolutely stunning. In the case of the enemies, which, in this game, are angels and angelic hierarchy, they are truly a wonder to behold. These are not your `humans w/ halos and wings' angels. These are truly wondrous, regal, spectacularly designed `heavenly creatures' that come in all shapes and sizes. Honestly, these are the most creative and interesting visual interpretations of angels I think I've ever seen. Truly fantastic! Equally as fantastic is the design of the main character herself. Speaking purely as a gamer-geek / fanboy (and just a guy in general ;-), it's hard not to like a hot, sexy, tightly wardrobed heroine whose clothes go flying off every time she executes certain types of attacks. The easily offended need not worry as there's no nudity in the game, but the game does have plenty of sexual innuendo, both tongue-in-cheek and not. Additionally, the game allows you to unlock (among many other weapons, characters and items) additional costumes for Bayonetta, some of which are quite revealing. Beyond the things I've already mentioned, there are other things to like about BAYONETTA, such as the fact that the game throws different methods of play at you instead of sticking with the formula and combat system you're used to using. There are entire verses that play like the old Afterburner game, there are shooting gallery sections at the end of each Chapter and other asundry methods and such thrown in. Additionally, there are other fun things you can do with the game like farm halos ( halos are the games currency and you'll need a LOT of them - read : millions - to buy things!) practice your moves on the load screens and use cheat codes to bypass unlocking some of the harder items, weapons and characters. There are many other positive things to mention about this game, however, like anything else, BAYONETTA is not without its' shortcomings, which brings me to .....

THE BAD:
Honestly, there wasn't much that I didn't like about BAYONETTA, and with the exception of one thing, all my beefs are rather menial. The one big thing that rubbed me the wrong way w/ this game (and I realize this is purely a personal thing) was that the enemies are angels and you spend the entire game brutally destroying them and other heavenly beings. Not exactly my cup of tea as it runs directly against my own religious proclivities, but I will admit that it is a rather unique approach (how often do you see the angels / heaven as the bad guys?). Beyond that one major gripe, there were a few minor things I thought could have been done better. For instance, you can assign certain items to your D-pad for easy access during gameplay, but you can only assign items to 3 of the 4 positions. That's a FAIL. Especially considering how unforgiving this game can be in terms of scoring. And speaking of that, this game is pretty difficult when it comes to scoring (if you even care about something like that in this type of a game - I really didn't)! Every item you use, every hit you take, every time you die GREATLY impacts your overall score for a chapter. And considering how difficult some of the fights in this game can be, it makes you wonder why scoring is set-up like it is, let alone in the game at all. Then again, it adds yet another dimension to your gameplay and, as I mentioned before, you can choose to play to that or not. So I guess that's a matter of perspective. Some other things that were less than stellar with BAYONETTA were the absolutely, ludicrous, inane and stupid plot and the long cut-scenes. However, it should be noted that you have the ability to quickly bypass the cut-scenes if you desire, so that's something of a plus, even though it's a good idea to watch them all on your first playthrough. Additionally, the game is unapologetically girly in certain regards (flowers underfoot when you run, butterfly wings when you jump, dance & jazz soundtrack) but nothing that bothered me personally. All in all it was kind of a decent change of pace from the testosterone fueled world video games normally exist in, but it's worth mentioning if that's not your cup of tea. Really didn't bother me at all though......As one last item of interest, I read a good number of reviews that must have come out around the time this game was released that stated that the load times for this game on the PS3 were painfully long and a lot of people were having problems with that. A patch to fix this has since been released and I have found there to be none of the problems that others were mentioning with the load times.

THE BOTTOM LINE: If you're into action/adventure games like God Of War, Devil May Cry, Dante's Inferno, etc. than this game is an absolute, undeniable must-have for you. This game is very much the perfection of its' genre. And even though I'm WAY into the God Of War trilogy and I'd say those are my all time favorites, I can honestly say this game plays better than the first 2 of those (though not quite as good as the 3rd) and I almost like it better. Almost. But I just can't bring myself to say I like a game I've called unapologetically girly in certain regards and one in which you destroy angels throughout, `my favorite'. It's very close though - that's how truly excellent this game is!



5 out of 5 stars Bayonetta, the end all, beat all action game   January 8, 2010
Stryder
2 out of 2 found this review helpful

Bayonetta was created by the same team behind the Devil May Cry series, and it shows. Bayonetta is a story about the titular witch that's the last of her clan and whose lost her memory and she's trying to get it back. The story is nothing spectacular, but it serves it's purpose, which is to move onto the action. Bayonetta's action is over the top and off the wall, with Bayonetta possessing wicked combos and magical attacks, it may seem very hectic at first, but once you pick up and play it, you'll find yourself in the flow of battle, attacking and dodging with grace and power. For a game that's all about combo attacks, it also has a defensive side, which is the dodge move. The dodge can be preformed at any time during any combo and even in mid air, and dodging at the right moment rewards you with "Witch Time", a more or less bullet time effect, which slows down time, giving you an edge in battle. Along the course of the game you'll fight basic cannon fodder followed by bosses, but as the game progresses, enemies that were once bosses will jump into the fray as regular enemies, sometimes paired up with another. Bayonetta can be hard at times, but fun and rewarding, it runs smoothly on the Playstation 3, despite people saying it frequently chugs and lags, the loading can be a pain sometimes, but it doesn't hurt the experience. If you're looking for an amazing action game, or a big fan of Devil May Cry, or both, pick up Bayonetta, you won't be disappointed


5 out of 5 stars She's a free witch, baby   June 28, 2010
Grady P. (Mississippi, USA)
2 out of 2 found this review helpful

I can only imagine the conversation between Hideki Kamiya and Sega during his initial pitch for Bayonetta: "For my next game," he must have said, "players will take control of a super-sexy witch who fights with four guns, uses her hair to summon demons (which leaves her mostly nude), and wages war against Heaven." They probably thought he'd finally lost what few marbles he had left. However, considering this is the man behind such masterpieces as Resident Evil 2, Devil May Cry, the Viewtiful Joe series, and one of my favorite games of all time, Okami, they fortunately left him to his madness... thank goodness they did. Bayonetta is pure, unadulterated, turned-up-to-eleven-ridiculousness fun, and the world is a much better place for it.

Before I begin, I know that we've all heard horror stories about the PS3 version of the game, so allow me to start with a few disclaimers. First of all, I do not have an Xbox 360 (I've heard more horror stories about the RROD!), nor do I know anyone with one; as a result, I cannot compare the two versions of the game. Because of this, I won't just automatically assume that whatever problems I encountered are miraculously absent in the 360 version, and instead just treat the PS3 version as though there is no alternative, superior or otherwise. Secondly, shortly after the game was released, a patch that allows you to install the game on your hard drive (which improves loading times and graphics) was made available, and I played the game after downloading this patch. It's not hard to download, just make sure that your PS3 is connected to the internet, and once you insert the game disc, you'll automatically get a download prompt. Whatever major problems the game had without installing it I didn't encounter, and I won't be marking anything down as such.

The story is completely bananas. Twenty years prior to the events of the game, Bayonetta woke up in a coffin at the bottom of a lake with no memory of who she is, other than that she's a witch who is required to hunt angels in order to pay off her debts to her demonic contractors. She is in possession of the Left Eye, a jewel part of a set known as the Eyes of the World, said to control reality itself. At the start of the game, the Right Eye has resurfaced, and she sets off to the beautiful, religious European city of Vigrid in search of answers about her past. Along the way, she has to deal with a mysterious rival with connections to her past, a reporter on the prowl to expose Bayonetta to the world, and a young girl who thinks Bayonetta is her mommy, all while uncovering a sinister plot to destroy the world. At first, none of it makes a lick of sense, but by the end, everything comes together beautifully and makes for quite the tale. Of course, it would be easy for a game with so much going on to treat it very seriously and cliché; however, Bayonetta's tongue is planted firmly in its cheek. It knows that its story is absurd and has no problem poking fun at itself. Furthermore, the game exhibits a fantastic sense of humor on a number of levels, with jokes well written and not at all out of place, and enough gaming references to make even the most casual of geeks howl. You wouldn't expect the first game of a new IP to contain so much fan service, but they managed to pack in allusions to everything from Mass Effect to Ace Attorney.

To be honest, I'm an RPG person, so I initially felt a little overwhelmed by Bayonetta's extreme pace and frantic battle system. Fortunately, the fact that the game was so damn fun made it easy to get used to. Between adventuring from one area to another (think Zelda with fewer puzzles), you'll be locked in combat with the angels, resulting in super-stylized, ultra-violent, over-the-top fights. While it's (unfortunately) perfectly easy to simply button mash and get through the battles, the combat system is much deeper than that: I am not exaggerating when I say that pretty much any combination of button presses will result in a proper combo, making for a surprisingly thorough system. Though Bayonetta is most commonly depicted with her four guns, Scarborough Fair, there's actually a multitude of different weapons available, from swords to nunchucks to freaking bazookas, and you'll probably find a favorite combo depending on your weapons set. At the end of a combo you'll be able to summon a Wicked Weave, a giant fist or high-heeled foot, via Bayonetta's magical hair. For some enemies, mostly bosses and mini-bosses, you'll be able to summon enormous demons during a Climax Attack to finish them off, and as I mentioned before, this leaves her mostly nude (but with nothing sensitive showing, of course). If her magic meter is full, you have the option to execute a Torture Attack on your enemies, which forces them onto or into devices such as an iron maiden or guillotine, usually resulting in an insta-kill, or at least a hell of a lot of damage. Another of Bayonetta's unique abilities is Witch Time: if she dodges an enemy attack at the last second, time slows down and she is able to attack before they can react. This takes a bit of getting used to, but is an invaluable tool when facing a hoard of angels. Finally, the game features a total of five different difficulty levels, so there's something for extreme dunces and experts of the genre alike. The two easiest settings are painfully dull (Kamiya calls it "mummy mode"), and Normal is probably what you should play during your first playthrough, especially since the next two difficulty levels have to be unlocked. Hard is a very challenging mode, but still doable and fun if you've mastered Normal. As for the hardest difficulty, Non-Stop Infinite Climax... well, you'll probably want to shoot yourself before making it through this one.

Unsurprisingly, the controls are fluid and intuitive. The left stick is used for movement and the right for the camera. Triangle and circle is punch and kick, respectively, which in all honesty is what you'll be pushing most of the time. X is used for jumping, while square is both a dedicated "shoot" button as well as the context-sensitive button. R2 is used for the all-important Witch Time, so expect it to get extremely abused, while R1 allows you to lock on to enemies (however, most combat is extreme melee with dozens of angels to tackle at once, so you'll rarely find use for this). You're allowed two weapons sets, and you can switch between them using L2, so you can easily change in mid-combat if the situation calls for it... you'll find this vital when it comes to exploiting a certain glitch, which I won't cover here but you can find online. L1 is used for taunting your enemies, which will regenerate magic power, but unless you find yourself doing very well at the game, you'd be mad to try and make the enemies MORE aggressive. If you get hit, you'll lose that magic power and then some, negating pretty much what you were going for, anyway! Select and Start are both used to bring up menus, the former of which lets you access your inventory, and the latter used to stop the game entirely should you wish to quit or change some settings.

You'll find yourself in a constant love-hate relationship with Bayonetta's graphics. When there aren't any technical hiccups preventing you from enjoying what's going on, everything looks positively gorgeous. Set against European architecture, everything is a treat to look at. Environments are well crafted, the characters are lifelike, and Bayonetta's hair demons are outrageously cool. The angels in particular deserve special mention; from the lowliest peon to the most elaborate boss, the development team really did their research, incorporating classic religious iconography into every design. The most common elements are cherubic faces and glittering, church-like detail, but they all are unique and beautiful. This is especially interesting because, as you attack them more and more until they're nearly killed, you'll see that their intricate, art-like exterior breaks away to reveal the gruesome and ugly creature that lies within. Perhaps this was intended as a commentary of sorts that the superficial isn't representative of something's true nature, or what is perceived to be good can in fact hide a grisly side. Then again, perhaps I'm over-analyzing this... if there's one thing Lady Gaga's videos have taught me, it's to look a lot deeper into something's potential meaning.

Back to the more technical side of things, the game suffers from a number of problems. If there are still this many issues even after a patch, I don't even want to know what it looked like before. Screen tearing is the most common issue, which is distracting at best and "How the hell did this make it past quality control?!" at worst. There are also two brief instances in the game where there is obvious slowdown, supremely ironic since the game emphasizes speed, but for a game with hundreds of battles, this is fairly forgivable. (The first instance is a battle, and the second lasts for a few seconds post-battle.) Since I've not played many HD games, I'm somewhat unfamiliar with how the extra definition affects the framerate, so forgive me my lack of knowledge on this matter. However, based on what I've known previously in my many years of gaming, there didn't seem to be any noticeable problems in this area. Cutscenes suffer from an interesting dilemma as well: about 60%-70% of the time, there is a thin "bar" at the top of the screen that appears to lag behind the rest of the cutscene, or move it slightly to the left. It's hard to describe without seeing it, and it isn't a clearly cut-out bar visible at all times, so the best analogy I can give is as follows... remember back in the NES days, where for several games, there was occasionally a flicker on the left side of the screen when moving from one side of the level to the other? Where it would ever-so-briefly display other parts of the level in a small bar? Yeah, think that, only in a 2010 game. Pretty frustrating, I'm afraid.

Speaking of cutscenes, they vary between two different types: proper cutscenes, resembling a movie; and semi-static images displayed in film frames. They're not completely static, per se, in that the camera still pans and various background effects still move, but the characters remain still. Often, a cutscene will start off as one type and then switch to the other, which is just confusing. Many accused Platinum Games of being lazy by taking this route, feeling that the cutscenes were rushed and didn't get the attention they deserved in order to get the game on shelves. It's easy to get that vibe, to be sure, but for some bizarre reason, it still works. However, it does prevent Bayonetta from becoming an otherwise extremely cinematic experience, because the main cutscenes are movie-quality stuff.

The sound of Bayonetta is a treat to the ears. In addition to being one of my all-time favorite games period, one of my all-time favorite game soundtracks is that of Okami (so much so I hunted down the Japan-exclusive CD set), and one of Okami's key composers, Masami Ueda, also scored Bayonetta. It's surprising the man hasn't achieved the same fame as Koji Kondo of the Mario and Zelda series, because I would dare to say they're both masters in their field. While Okami, set in feudal Japan with a sumi-e art style, drew upon classical Japanese music, Bayonetta evokes classical European music with a modern, electronic twist, sounding almost hymn-like (something that couldn't have been coincidental given the game's premise). It seems as though once again I'll have to hunt down another Japan-only CD set, because the music featured in the game is beautiful, unforgettable, and should be relived over and over again.

Weirdly, given the games over-the-top story and cheesy, almost silly dialogue, the voice acting is very well done. Hellena Taylor (R.O.D. the TV) voices the title character, making her purr like the sex kitten she was conceived to be, while still bringing a welcome human element to the character. Yuri Lowenthal (Naruto, Code Geass) provides the voice of male lead Luka, the reporter obsessed with Bayonetta. The character himself tries to put out a put-together façade even though he's anything but, and master voice actor Lowenthal unsurprisingly managed to capture that. I was shocked when I found out that Grey DeLisle (recent Scooby Doo movies, Spongebob Squarepants) voiced the cold, brooding Jeanne, Bayonetta's nemesis, since she sounded very dark and mature in contrast to the cartoony roles she's more known for. Dave Fennoy and Allan Groves voice supporting characters Rodin and Enzo, respectively, who sufficiently embody the tough-as-nails black guy (Rodin) and stereotypical Italian mobster (Enzo). Any problems with their character lie more with the game designers who wrote them rather than their actors, who merely had to work with what was in front of them.

There are two characters in particular I'd like to focus on in more detail. While I was playing the game, I wanted to make sure that in my review, I highlighted the "little girl" who played Cereza, the kid that follows Bayonetta around. What I was not expecting, however, was that the role was in fact played by thirty-something veteran voice actress Stephanie Sheh (Bleach, The Melancholy of Haruhi Suzumiya). Ms. Sheh played the part so convincingly it's scary, as I honestly thought Cereza was being voiced by an eight-year-old girl just starting out in the VA business. The performance contained a very youthful quality that at times was borderline amateurish, which successfully completed the illusion of a child. My hat is off to you. On the other hand, we have the low point of the voice acting, Liam O'Brien (Ergo Proxy, Darksiders), who voices main antagonist Father Balder. He takes on a boring "take over the world" accent and swagger, which works fine during most of the game, where he is only heard fleetingly. When he factors into the story during the final two chapters giving long monologues, though, he quickly starts to wear thin. The plot of Bayonetta, as I said, is ludicrous, but given that Balder is so genocidal he'd make Adolph Hitler blush, I can't help but feel O'Brien should've taken a different approach, if only slightly.

Despite the graphical problems that plague the game, Bayonetta is an amazing action game that you shouldn't miss. They're not so bad that they weigh it down completely, and if you have as much fun as I did, they'll be easy to overlook. The initial playthrough will only take you about ten hours, but there is an insane amount of replay value... not only will you want to go back and try to perfect your scores, there are a boatload of secrets and extras to be found which prolong the game extensively. I've clocked in about 40 hours already, and I'm still not done. It's just that addictive! From the minds that crafted Okami has come yet another masterpiece, and Okami's one glaring flaw (an un-compelling final boss) has been more than made up for with one of the most epic final bosses in history. I can't wait to see what Platinum Games does for their next foray into Bayonetta's world, because the world is a much better place now that Bayonetta is in it.

SCORES:
Presentation & Story: 9.5
Gameplay & Controls: 9.5
Graphics & Sound: 9.5 (My opinion; deduct a point if you find the technical hiccups too distracting.)
Overall: 9.5


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